The story unfolds like a “choose your own adventure,” allowing players to chart their course through the plot. I was freaked out more by the humans than the necromorphs. The end result for most of these attempts makes the characters look like they are made out of marshmallow. The sense of movement is also conveyed poorly by making human characters’ limbs shake, expand, or contract. It ends up looking like a cardboard cutout being tugged by a string. A necromorph may lunge across the screen in one of the shots, but none of its limbs are animated. Notice that I said movement and not animation. The story is told through comic book-like images that occasionally showcase movement. The plot never rights itself, with the only point of interest coming at the end of the game during a sequence that hints at how Dead Space 2 will begin. The dialogue contains one of the worst “that’s what she said” jokes I’ve ever heard – and this is coming from someone who has watched The Office abuse this line to the point of sitcom embarrassment. Here’s hoping this reward is worth the frustration tied to getting it.įrom the first conversation between Franco Delille, a technician stationed on civilian space station The Sprawl, and his assistant/love interest Sarah Anderson, Ignition separates itself from Dead Space’s excellent fiction. Gamers who have the willpower and patience to play through this Ishimura-sized disaster are rewarded with a Hacker Suit for use in next year’s Dead Space 2. If you strip Dead Space: Ignition of its atrocious gameplay, story, graphics, and sound, you end up with a cool idea.
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